Nvidia announces RTX 2000 GPU series with ‘6 times more performance’ and ray-tracingAugust 20, 2018
Nvidia is unveiling its new GeForce RTX 2000 series of graphics cards today at Gamescom in Germany today. While we’ve seen a number of teasers and plenty of card leaks recently, the GeForce RTX 2080 is finally official today. Based on Nvidia’s new Turing architecture, the RTX 2080 is designed to succeed the popular GTX 1080, and push new real-time ray-tracing effects in upcoming games.
At Nvidia’s event in Germany today, the company is unveiling the RTX 2070, RTX 2080 and RTX 2080 Ti. Nvidia is promising “up to 6X the performance of previous-generation graphics cards,” and real-time ray-tracing for these cards. Asus, EVGA, Gigabyte, MSI, PNY, and Zotact will all have RTX 2080 and RTX 2080 Ti cards available for pre-order today. Nvidia is offering Founders Editions for all three graphics cards. The GeForce RTX 2070 Founders Edition will be priced at $599, with the RTX 2080 Founders Edition at $799, and the RTX 2080 Ti Founders Edition at $1,199. The Founders Edition cards will ship on September 20th, and we’re still awaiting details of the full specifications.
The main promise of these new cards is ray-tracing, a rendering technique that results in real-time light reflections and cinematic effects that can make games look a lot more like movies. Ray-tracing is something PC gamers have been promised for years, and has long been considered the “holy grail” of video games. Nvidia is now aiming to bring it in real time to the masses.
The performance and ray-tracing support on the new RTX 2000 series is all thanks to it being based on Nvidia’s latest Turing architecture. “This is a new computing model, so there’s a new way to think about performance,” says Nvidia CEO Jensen Huang. “This new Turing processor is just a monster, it’s incredible.” Nvidia is now measuring its ray-tracing performance as a key target for these new cards. Huang showed off a number of demonstrations of existing cards, and new rendering techniques with the RTX series.
The ray-tracing demonstrations were impressive, but most were limited to physically modeled materials, and reflections and lighting indoors. It’s the real world game support that matters, and Nvidia is promising real-time ray-tracing in Shadow Of The Tomb Raider, and performance gains in lighting and other effects in Battlefield V and Metro Exodus. The demonstration of Tomb Raider was particularly impressive, with realistic shadows and lighting shown in night time scenarios.
The Metro Exodus demo involved sunlight from a window entering a room through a window in real time, with Nvidia’s RTX rendering the light inside a room far more accurately so that game developers can hide enemies and other objects out of a view without having to light up the entire room in a non-realistic fashion.